Hole.io screenshots (12)
Description Hole.io
A Physics-Defying .io Game Where Your Goal is to Consume the Entire Map
Hole.io redefines the .io genre by replacing controllable characters with a gravitational anomaly. Players control a growing black hole with the singular objective of absorbing every object in a city-based arena within a strict time limit. This core mechanic creates direct, session-based competition against other online players, where only the most massive entity will dominate when the clock expires. The game distinguishes itself through scalable environmental interaction, where progression is visually measured by the hole's increasing capacity to swallow larger structures.
Core Mechanics and Session-Based Competition
Control is executed via a direct touch interface: a sustained press anywhere on the screen directs the black hole's movement. Absorption is automatic for any object with a smaller physical profile than the current diameter of the hole. This growth system is central to gameplay, as each consumed item—starting from street fixtures and pedestrians—incrementally increases mass, enabling the eventual consumption of vehicles, trees, and multi-story buildings. The competitive layer is introduced through real-time multiplayer, where player-controlled holes can also absorb one another, adding a layer of direct conflict to the environmental consumption.
- Optimized Touch Controls and Growth-Based Progression: Intuitive touch-and-hold movement paired with a physics system where size directly dictates absorption capability, enabling progression from small objects to entire city blocks.
- Fast-Paced Two-Minute Match Structure: Each competitive session imposes a strict two-minute timer, promoting aggressive play and strategic pathing to maximize growth before the final comparison of mass.
- Customizable Visual Skins and Reward System: A progression unlock system rewards players with cosmetic skins for their black hole, earned through in-match performance and accumulated currency, allowing for visual distinction.
The match architecture enforces a high-tempo, strategic playstyle. The fixed duration necessitates efficient routing from the initial moments, prioritizing high-density object clusters for rapid early growth. Graphical presentation scales effectively, with clear visual feedback as the hole expands from consuming roadside items to enveloping complex structures, creating a tangible sense of power progression. The unlockable skin system provides sustained engagement goals, with new visual designs serving as markers of player investment and success without affecting core gameplay balance.
Technical Performance and User Experience
The game operates on a free-to-play model with optional monetization. The experience is designed for short, repeatable sessions compatible with mobile play patterns. Performance is maintained across devices, with the visual clarity of the growing hole against the detailed cityscape being a consistent technical focus.
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Disclaimer: This is an online multiplayer game requiring a persistent internet connection. The application offers in-app purchases for virtual items. Please be aware of data usage charges. Not all features may be available on all devices. The game is not intended for very young audiences. Always download applications from official storefronts.
Information
| Version | 2.40.8 |
| Developer | VOODOO |
| Requirements | Android Android + 8.0+ |
| Updated | 17.03.2026 |
| Size | 349.43 MB |
| Package | io.voodoo.holeio |
| Signature | 7d64b537937b2f27cd266dcac9d9ee0c |
| Architecture | armeabi-v7a, arm64-v8a |